The collaborative experiences and creativity: an analysis on the games created in the kodu br community

Paulo Roberto de Azevedo Souza, Claudia da Costa Guimarães Santana


This paper describes collaborative experiences in class room through the use of educative software for the creation of
games, the Kodu Game Lab. These experiences were made in a vocational school of informatics in the state of Rio de Janeiro, Brazil with teenagers between 14 and 18 years old. This report approaches the introduction of the programming directed to objects, creation of learning objects based on the constructionist paradigm, with the purpose of developing creative learning strategies within these students. The data shows the need to stimulate the creation of more communities that aim the dissemination of collaborative learning for constructing of creative competencies in educational experiences.

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Revista de Informática Aplicada - USCS/UFABC


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